1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
|
.\" Automatically generated by Pod::Man 4.14 (Pod::Simple 3.42)
.\"
.\" Standard preamble:
.\" ========================================================================
.de Sp \" Vertical space (when we can't use .PP)
.if t .sp .5v
.if n .sp
..
.de Vb \" Begin verbatim text
.ft CW
.nf
.ne \\$1
..
.de Ve \" End verbatim text
.ft R
.fi
..
.\" Set up some character translations and predefined strings. \*(-- will
.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left
.\" double quote, and \*(R" will give a right double quote. \*(C+ will
.\" give a nicer C++. Capital omega is used to do unbreakable dashes and
.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff,
.\" nothing in troff, for use with C<>.
.tr \(*W-
.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p'
.ie n \{\
. ds -- \(*W-
. ds PI pi
. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch
. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch
. ds L" ""
. ds R" ""
. ds C` ""
. ds C' ""
'br\}
.el\{\
. ds -- \|\(em\|
. ds PI \(*p
. ds L" ``
. ds R" ''
. ds C`
. ds C'
'br\}
.\"
.\" Escape single quotes in literal strings from groff's Unicode transform.
.ie \n(.g .ds Aq \(aq
.el .ds Aq '
.\"
.\" If the F register is >0, we'll generate index entries on stderr for
.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index
.\" entries marked with X<> in POD. Of course, you'll have to process the
.\" output yourself in some meaningful fashion.
.\"
.\" Avoid warning from groff about undefined register 'F'.
.de IX
..
.nr rF 0
.if \n(.g .if rF .nr rF 1
.if (\n(rF:(\n(.g==0)) \{\
. if \nF \{\
. de IX
. tm Index:\\$1\t\\n%\t"\\$2"
..
. if !\nF==2 \{\
. nr % 0
. nr F 2
. \}
. \}
.\}
.rr rF
.\"
.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2).
.\" Fear. Run. Save yourself. No user-serviceable parts.
. \" fudge factors for nroff and troff
.if n \{\
. ds #H 0
. ds #V .8m
. ds #F .3m
. ds #[ \f1
. ds #] \fP
.\}
.if t \{\
. ds #H ((1u-(\\\\n(.fu%2u))*.13m)
. ds #V .6m
. ds #F 0
. ds #[ \&
. ds #] \&
.\}
. \" simple accents for nroff and troff
.if n \{\
. ds ' \&
. ds ` \&
. ds ^ \&
. ds , \&
. ds ~ ~
. ds /
.\}
.if t \{\
. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u"
. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u'
. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u'
. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u'
. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u'
. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u'
.\}
. \" troff and (daisy-wheel) nroff accents
.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V'
.ds 8 \h'\*(#H'\(*b\h'-\*(#H'
.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#]
.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H'
.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u'
.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#]
.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#]
.ds ae a\h'-(\w'a'u*4/10)'e
.ds Ae A\h'-(\w'A'u*4/10)'E
. \" corrections for vroff
.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u'
.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u'
. \" for low resolution devices (crt and lpr)
.if \n(.H>23 .if \n(.V>19 \
\{\
. ds : e
. ds 8 ss
. ds o a
. ds d- d\h'-1'\(ga
. ds D- D\h'-1'\(hy
. ds th \o'bp'
. ds Th \o'LP'
. ds ae ae
. ds Ae AE
.\}
.rm #[ #] #H #V #F C
.\" ========================================================================
.\"
.IX Title "SMS_SDL 6"
.TH SMS_SDL 6 "2021-10-25" "0.9.4a-r7.1" "SlackBuilds.org"
.\" For nroff, turn off justification. Always turn off hyphenation; it makes
.\" way too many mistakes in technical documents.
.if n .ad l
.nh
.SH "NAME"
sms_sdl \- Sega Master System and Game Gear emulator.
.SH "SYNOPSIS"
.IX Header "SYNOPSIS"
\&\fBsms_sdl\fR [\fI\-\-options\fR] \fI<filename.<SMS|GG\fR>>
.SH "DESCRIPTION"
.IX Header "DESCRIPTION"
\&\s-1SMS\s0 Plus/SDL is an emulator for the Sega Master System and Sega Game
Gear video game consoles.
.SH "OPTIONS"
.IX Header "OPTIONS"
\&\fINote:\fR The filename may appear anywhere on the command line.
.IP "\fB\-\-fm\fR" 4
.IX Item "--fm"
Enable \s-1YM2413\s0 sound.
.IP "\fB\-\-japan\fR" 4
.IX Item "--japan"
Set the machine type as \s-1DOMESTIC\s0 instead of \s-1OVERSEAS.\s0
.IP "\fB\-\-usesram\fR" 4
.IX Item "--usesram"
Load/save \s-1SRAM\s0 contents before starting/exiting.
.IP "\fB\-\-fskip\fR <n>" 4
.IX Item "--fskip <n>"
Specify the number of frames to skip.
.IP "\fB\-\-fullspeed\fR" 4
.IX Item "--fullspeed"
Do not limit to 60 frames per second.
.IP "\fB\-\-fullscreen\fR" 4
.IX Item "--fullscreen"
Start in fullscreen mode.
.IP "\fB\-\-joystick\fR" 4
.IX Item "--joystick"
Use joystick.
.IP "\fB\-\-nosound\fR" 4
.IX Item "--nosound"
Disable sound.
.IP "\fB\-\-filter\fR <mode>" 4
.IX Item "--filter <mode>"
Scales the display to 200% size. Available modes:
.RS 4
.IP "2xsai" 4
.IX Item "2xsai"
.PD 0
.IP "super2xsai" 4
.IX Item "super2xsai"
.IP "supereagle" 4
.IX Item "supereagle"
.IP "advmame2x" 4
.IX Item "advmame2x"
.IP "tv2x" 4
.IX Item "tv2x"
.IP "2x" 4
.IX Item "2x"
.IP "bilinear" 4
.IX Item "bilinear"
.IP "dotmatrix" 4
.IX Item "dotmatrix"
.RE
.RS 4
.PD
.Sp
Note that the \fB1\fR to \fB8\fR keys can be used to change the filter
while the emulator is running, but \fIonly\fR if it was started
with the \fB\-\-filter\fR option.
.RE
.SH "KEYBOARD"
.IX Header "KEYBOARD"
.IP "\fBF1\fR" 4
.IX Item "F1"
Save screenshot in \s-1BMP\s0 format (in \fB~/.sms_sdl\fR).
.IP "\fBF2\fR" 4
.IX Item "F2"
Save state.
.IP "\fBF3\fR" 4
.IX Item "F3"
Load state.
.IP "\fBF4/F5\fR" 4
.IX Item "F4/F5"
Decrease/increase frame skip value.
.IP "\fBF6/F7\fR" 4
.IX Item "F6/F7"
Decrease/increase state slot.
.IP "\fB1..8\fR" 4
.IX Item "1..8"
Switch rendering filter. Only works if the emulator was started
with the \fB\-\-filter\fR option.
.IP "\fBC\fR" 4
.IX Item "C"
Controller button 1.
.IP "\fBV\fR" 4
.IX Item "V"
Controller button 2.
.IP "\fB\s-1ENTER\s0\fR" 4
.IX Item "ENTER"
Start (\s-1GG\s0) / pause (\s-1SMS\s0).
.IP "\fB\s-1ARROWS\s0\fR" 4
.IX Item "ARROWS"
Directional pad.
.IP "\fB\s-1TAB\s0\fR" 4
.IX Item "TAB"
Console hard reset.
.PP
The key bindings may not be remapped.
.SH "FILES"
.IX Header "FILES"
\&\s-1ROM\s0 image files may be in raw dump format, or may have a header
(details are system-specific). Also, \s-1ROM\s0 images may be zipped (not
gzipped), in which case the first file in the zip file's directory
that matches \fI*.sms\fR, \fI*.gg\fR, \fI*.rom\fR, \fI*.bin\fR (case-insensitive)
will be used as the \s-1ROM\s0 image. Other files are ignored. If nothing
in the zip file matches, the first file in the zip directory will
be used.
.PP
\&\fBsms_sdl\fR looks at the filename to determine the type of \s-1ROM\s0 image
in use. Any file whose name ends in \fI.gg\fR (case-insensitive match) is
considered to be a Game Gear \s-1ROM.\s0 Any other file is treated as a Sega
Master System \s-1ROM.\s0 In the case of a zipped image, this refers to the
file inside the zip file; the zip file itself doesn't have any special
naming requirements.
.PP
Screenshot filenames (\fBF1\fR key) are generated by replacing the filename
extension with \fI\-NNN.bmp\fR, where \s-1NNN\s0 is a 3\-digit number (000 for the
first screenshot, 001 for the second, etc). The numbering starts at 000
every time the emulator is started, and existing files will be overwritten
without confirmation.
.PP
State save filenames (\fBF2\fR key) are generated by replacing the filename
extension with \fI.stN\fR, where N is the number of the save slot (one or
more digits). Again, existing files are overwritten without confirmation.
.PP
Screenshots and savestates are stored in \fI~/.sms_sdl\fR.
.SH "CONFIG FILE"
.IX Header "CONFIG FILE"
\&\fBsms_sdl\fR is launched by a shell script wrapper which reads the file
\&\fI~/.sms_sdl/config\fR if it exists. Any of the options above may be
placed in this file (one option per line, with or without the leading
\&\fB\-\-\fR characters). These options will be passed as command-line
arguments to the real \fBsms_sdl\fR binary every time it runs. Any
arguments passed to the script will appear after the ones read from
the config file.
.PP
If there's no \fI~/.sms_sdl/config\fR, a default one will be created,
which enables \fB\-\-joystick\fR, \fB\-\-fm\fR, and \fB\-\-filter 2x\fR.
.PP
See \fB/usr/doc/sms_sdl\-VERSION/sample_config\fR for further information.
.SH "PATCHES"
.IX Header "PATCHES"
This build of \fBsms_sdl\fR has been patched to add the following features and fixes:
.IP "\-" 4
The \fB\-\-fm\fR and \fB\-\-japan\fR options now work (patch by Ellington Santos).
.IP "\-" 4
\&\fBsms_sdl\fR can be built and will run on x86_64 systems (patch by B. Watson).
.IP "\-" 4
The emulator no longer segfaults when the \s-1ROM\s0 filename doesn't contain a dot (patch by B. Watson).
.IP "\-" 4
\&\s-1ROM\s0 filename can appear anywhere on the command line, before or after options (patch by B. Watson).
.IP "\-" 4
Wrapper script, supports config file and snapshots/savestates in ~/.sms_sdl (script by B. Watson).
.SH "LIMITATIONS"
.IX Header "LIMITATIONS"
.IP "\-" 4
There are no controls mapped for the player 2 controller. Only one
joystick is supported, and the keyboard only has player 1 mappings.
.IP "\-" 4
The only supported resolutions are tiny, by modern desktop \s-1PC\s0
standards. By default, \s-1SMS\s0 games run at 256x192 and \s-1GG\s0 games run at
160x144. With \fB\-\-filter\fR, the window/screen size is doubled: 512x384
and 320x288.
.SH "AUTHORS"
.IX Header "AUTHORS"
The original \s-1SMS\s0 is (C) Charles Mac Donald in 1998, 1999, 2000.
.PP
\&\s-1SDL\s0 Version by Gregory Montoir (cyx@frenchkiss.net).
.PP
This man page by B. Watson, for the SlackBuilds.org project.
|