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-rw-r--r--games/ltris/README14
-rw-r--r--games/ltris/doinst.sh7
-rw-r--r--games/ltris/ltris.SlackBuild75
-rw-r--r--games/ltris/ltris.info12
-rw-r--r--games/ltris/removed_all_inline_keywords.patch299
-rw-r--r--games/ltris/slack-desc6
6 files changed, 59 insertions, 354 deletions
diff --git a/games/ltris/README b/games/ltris/README
index 5d90714cbe..e8cc579555 100644
--- a/games/ltris/README
+++ b/games/ltris/README
@@ -1,3 +1,13 @@
+ltris (tetris clone)
+
LTris as a tetris clone which means you have a bowl with blocks
-falling down. By rotating and moving the blocks you try to
-to assemble whole lines which then disappear.
+falling down. By rotating and moving the blocks, you try to
+to assemble whole lines, which then disappear.
+
+Note: the game has been slightly patched: the default is now windowed
+mode, rather than fullscreen. This is because it doesn't work properly
+on multi-head systems (at least, not the SlackBuild maintainer's). If
+you enable fullscreen and the program locks up your X server, press
+Ctrl-Alt-Backspace to get out of X, log in again, and run "rm -rf
+~/.local/share/ltris2" to restore the default settings before running
+ltris again.
diff --git a/games/ltris/doinst.sh b/games/ltris/doinst.sh
index 392c12adb9..65c7e2eeb9 100644
--- a/games/ltris/doinst.sh
+++ b/games/ltris/doinst.sh
@@ -1,4 +1,9 @@
if [ -x /usr/bin/update-desktop-database ]; then
- /usr/bin/update-desktop-database -q usr/share/applications
+ /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
fi
+if [ -e usr/share/icons/hicolor/icon-theme.cache ]; then
+ if [ -x /usr/bin/gtk-update-icon-cache ]; then
+ /usr/bin/gtk-update-icon-cache -f usr/share/icons/hicolor >/dev/null 2>&1
+ fi
+fi
diff --git a/games/ltris/ltris.SlackBuild b/games/ltris/ltris.SlackBuild
index 70bacb40d9..3b9536cc27 100644
--- a/games/ltris/ltris.SlackBuild
+++ b/games/ltris/ltris.SlackBuild
@@ -1,31 +1,24 @@
#!/bin/bash
-# Slackware build script for LTris
-
-# Written by Bill Kirkpatrick <bkirkp@gmail.com>
-# All rights reserved.
-#
-# Redistribution and use of this script, with or without modification, is
-# permitted provided that the following conditions are met:
-#
-# 1. Redistributions of this script must retain the above copyright
-# notice, this list of conditions and the following disclaimer.
-#
-# THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
-# WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
-# MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
-# EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-# PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-# OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-# WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-# OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
-# ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+# Slackware build script for ltris
+
+# Written by Bill Kirkpatrick <email removed>.
+# Modified and now maintained by B. Watson <urchlay@slackware.uk>.
+
+# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+
+# 20240825 bkw:
+# - new maintainer.
+# - relicense as WTFPL.
+# - update for v2.0.
+# - binary in /usr/games.
+# - default windowed mode, not fullscreen.
cd $(dirname $0) ; CWD=$(pwd)
PRGNAM=ltris
-VERSION=${VERSION:-1.0.19}
+SRCNAM=ltris2
+VERSION=${VERSION:-2.0}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
PKGTYPE=${PKGTYPE:-tgz}
@@ -38,9 +31,6 @@ if [ -z "$ARCH" ]; then
esac
fi
-# If the variable PRINT_PACKAGE_NAME is set, then this script will report what
-# the name of the created package would be, and then exit. This information
-# could be useful to other scripts.
if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then
echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE"
exit 0
@@ -52,16 +42,12 @@ OUTPUT=${OUTPUT:-/tmp}
if [ "$ARCH" = "i586" ]; then
SLKCFLAGS="-O2 -march=i586 -mtune=i686"
- LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-O2 -march=i686 -mtune=i686"
- LIBDIRSUFFIX=""
elif [ "$ARCH" = "x86_64" ]; then
SLKCFLAGS="-O2 -fPIC"
- LIBDIRSUFFIX="64"
else
SLKCFLAGS="-O2"
- LIBDIRSUFFIX=""
fi
set -e
@@ -69,34 +55,37 @@ set -e
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP
-rm -rf $PRGNAM-$VERSION
-tar xvf $CWD/$PRGNAM-$VERSION.tar.gz
-cd $PRGNAM-$VERSION
+rm -rf $SRCNAM-$VERSION
+tar xvf $CWD/$SRCNAM-$VERSION.tar.gz
+cd $SRCNAM-$VERSION
chown -R root:root .
-find -L . \
- \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
- -o -perm 511 \) -exec chmod 755 {} \; -o \
- \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
- -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} + -o \
+ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} +
+
+# 20240825 bkw: absolute path in .desktop. This looks it might not
+# really be needed in 15.0, but it doesn't hurt anything.
+sed -i '/Exec/s,=,=/usr/games/,' $SRCNAM.desktop
-# Fix for gcc 5
-patch -p1 < $CWD/removed_all_inline_keywords.patch
+# 20240825 bkw: Make the default windowed, not fullscreen. See
+# README for explanation.
+sed -i '/fullscreen *= *1;/s,1,0,' src/vconfig.cpp
CFLAGS="$SLKCFLAGS" \
CXXFLAGS="$SLKCFLAGS" \
./configure \
--prefix=/usr \
+ --bindir=/usr/games \
--localstatedir=/var/lib/lgames \
--build=$ARCH-slackware-linux
make
-make install DESTDIR=$PKG
+make install-strip DESTDIR=$PKG
-find $PKG -print0 | xargs -0 file | grep -e "executable" -e "shared object" | grep ELF \
- | cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
+# 20240825 bkw: in case someone's used to typing "ltris"...
+ln -s ltris2 $PKG/usr/games/ltris
mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
-cp -a AUTHORS COPYING INSTALL README $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a COPYING Changelog README $PKG/usr/doc/$PRGNAM-$VERSION
cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
mkdir -p $PKG/install
diff --git a/games/ltris/ltris.info b/games/ltris/ltris.info
index 566562e725..fb82968ed2 100644
--- a/games/ltris/ltris.info
+++ b/games/ltris/ltris.info
@@ -1,10 +1,10 @@
PRGNAM="ltris"
-VERSION="1.0.19"
-HOMEPAGE="http://lgames.sourceforge.net/index.php?project=LTris"
-DOWNLOAD="http://downloads.sourceforge.net/lgames/ltris-1.0.19.tar.gz"
-MD5SUM="63486b90e59699823f7093bc9ab87725"
+VERSION="2.0"
+HOMEPAGE="https://lgames.sourceforge.io/LTris/"
+DOWNLOAD="http://downloads.sourceforge.net/lgames/ltris2-2.0.tar.gz"
+MD5SUM="ec0f6779e1de9d917ee84a4e0015fde2"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES=""
-MAINTAINER="Bill Kirkpatrick"
-EMAIL="bkirkp@gmail.com"
+MAINTAINER="B. Watson"
+EMAIL="urchlay@slackware.uk"
diff --git a/games/ltris/removed_all_inline_keywords.patch b/games/ltris/removed_all_inline_keywords.patch
deleted file mode 100644
index 8ad04c2e8a..0000000000
--- a/games/ltris/removed_all_inline_keywords.patch
+++ /dev/null
@@ -1,299 +0,0 @@
-Index: ltris/src/sdl.c
-===================================================================
---- ltris/src/sdl.c (revision 163)
-+++ ltris/src/sdl.c (revision 164)
-@@ -244,7 +244,7 @@
- #endif
-
- /* return full path of bitmap */
--inline void get_full_bmp_path( char *full_path, char *file_name )
-+void get_full_bmp_path( char *full_path, char *file_name )
- {
- sprintf(full_path, "%s/gfx/%s", SRC_DIR, file_name );
- }
-@@ -330,7 +330,7 @@
- /*
- lock surface
- */
--inline void lock_surf(SDL_Surface *sur)
-+void lock_surf(SDL_Surface *sur)
- {
- if (SDL_MUSTLOCK(sur))
- SDL_LockSurface(sur);
-@@ -339,7 +339,7 @@
- /*
- unlock surface
- */
--inline void unlock_surf(SDL_Surface *sur)
-+void unlock_surf(SDL_Surface *sur)
- {
- if (SDL_MUSTLOCK(sur))
- SDL_UnlockSurface(sur);
-@@ -666,7 +666,7 @@
- /*
- lock font surface
- */
--inline void lock_font(Font *fnt)
-+void lock_font(Font *fnt)
- {
- if (SDL_MUSTLOCK(fnt->pic))
- SDL_LockSurface(fnt->pic);
-@@ -675,7 +675,7 @@
- /*
- unlock font surface
- */
--inline void unlock_font(Font *fnt)
-+void unlock_font(Font *fnt)
- {
- if (SDL_MUSTLOCK(fnt->pic))
- SDL_UnlockSurface(fnt->pic);
-@@ -905,7 +905,7 @@
- /*
- update rectangle (0,0,0,0)->fullscreen
- */
--inline void refresh_screen(int x, int y, int w, int h)
-+void refresh_screen(int x, int y, int w, int h)
- {
- SDL_UpdateRect(sdl.screen, x, y, w, h);
- }
-@@ -1055,7 +1055,7 @@
- /*
- lock surface
- */
--inline void lock_screen()
-+void lock_screen()
- {
- if (SDL_MUSTLOCK(sdl.screen))
- SDL_LockSurface(sdl.screen);
-@@ -1064,7 +1064,7 @@
- /*
- unlock surface
- */
--inline void unlock_screen()
-+void unlock_screen()
- {
- if (SDL_MUSTLOCK(sdl.screen))
- SDL_UnlockSurface(sdl.screen);
-@@ -1073,7 +1073,7 @@
- /*
- flip hardware screens (double buffer)
- */
--inline void flip_screen()
-+void flip_screen()
- {
- SDL_Flip(sdl.screen);
- }
-@@ -1132,7 +1132,7 @@
- /*
- get milliseconds since last call
- */
--inline int get_time()
-+int get_time()
- {
- int ms;
- cur_time = SDL_GetTicks();
-@@ -1148,7 +1148,7 @@
- /*
- reset timer
- */
--inline void reset_timer()
-+void reset_timer()
- {
- last_time = SDL_GetTicks();
- }
-Index: ltris/src/sdl.h
-===================================================================
---- ltris/src/sdl.h (revision 163)
-+++ ltris/src/sdl.h (revision 164)
-@@ -41,8 +41,8 @@
- SDL_Surface* load_surf(char *fname, int f);
- SDL_Surface* create_surf(int w, int h, int f);
- void free_surf( SDL_Surface **surf );
--inline void lock_surf(SDL_Surface *sur);
--inline void unlock_surf(SDL_Surface *sur);
-+void lock_surf(SDL_Surface *sur);
-+void unlock_surf(SDL_Surface *sur);
- void blit_surf(void);
- void alpha_blit_surf(int alpha);
- void fill_surf(int c);
-@@ -86,8 +86,8 @@
- Font* load_fixed_font(char *fname, int off, int len, int w);
- void free_font(Font **sfnt);
- int write_text(Font *sfnt, SDL_Surface *dest, int x, int y, char *str, int alpha);
--inline void lock_font(Font *sfnt);
--inline void unlock_font(Font *sfnt);
-+void lock_font(Font *sfnt);
-+void unlock_font(Font *sfnt);
- SDL_Rect last_write_rect(Font *fnt);
- int text_width(Font *fnt, char *str);
-
-@@ -132,14 +132,14 @@
- char** get_mode_names( int *count );
- int set_video_mode( Video_Mode mode );
- void hardware_cap();
--inline void refresh_screen( int x, int y, int w, int h );
-+void refresh_screen( int x, int y, int w, int h );
- void refresh_rects();
- void add_refresh_rect(int x, int y, int w, int h);
- int wait_for_key();
- void wait_for_click();
--inline void lock_screen();
--inline void unlock_screen();
--inline void flip_screen();
-+void lock_screen();
-+void unlock_screen();
-+void flip_screen();
- void fade_screen( int type, int ms );
- void take_screenshot( int i );
-
-@@ -148,8 +148,8 @@
- SDL_Cursor* create_cursor( int width, int height, int hot_x, int hot_y, char *source );
-
- /* timer */
--inline int get_time();
--inline void reset_timer();
-+int get_time();
-+void reset_timer();
-
- #ifdef __cplusplus
- };
-Index: ltris/src/tools.c
-===================================================================
---- ltris/src/tools.c (revision 163)
-+++ ltris/src/tools.c (revision 164)
-@@ -23,7 +23,7 @@
- #include "ltris.h"
-
- /* compares to strings and returns true if their first strlen(str1) chars are equal */
--inline int strequal( char *str1, char *str2 )
-+int strequal( char *str1, char *str2 )
- {
- if ( strlen( str1 ) != strlen( str2 ) ) return 0;
- return ( !strncmp( str1, str2, strlen( str1 ) ) );
-@@ -30,7 +30,7 @@
- }
-
- /* set delay to ms milliseconds */
--inline void delay_set( Delay *delay, int ms )
-+void delay_set( Delay *delay, int ms )
- {
- delay->limit = ms;
- delay->cur = 0;
-@@ -37,13 +37,13 @@
- }
-
- /* reset delay ( cur = 0 )*/
--inline void delay_reset( Delay *delay )
-+void delay_reset( Delay *delay )
- {
- delay->cur = 0;
- }
-
- /* check if times out and reset */
--inline int delay_timed_out( Delay *delay, int ms )
-+int delay_timed_out( Delay *delay, int ms )
- {
- delay->cur += ms;
- if ( delay->cur >= delay->limit ) {
-@@ -56,12 +56,12 @@
- }
-
- /* set timer so that we have a time out next call of delay_timed_out() */
--inline void delay_force_time_out( Delay *delay )
-+void delay_force_time_out( Delay *delay )
- {
- delay->cur = delay->limit;
- }
-
--inline void goto_tile( int *x, int *y, int d )
-+void goto_tile( int *x, int *y, int d )
- {
- /* 0 -up, clockwise, 5 - left up */
- switch ( d ) {
-@@ -326,24 +326,24 @@
- the target value until reached when counter_update() is called.
- ====================================================================
- */
--inline void counter_set( Counter *counter, double value )
-+void counter_set( Counter *counter, double value )
- {
- counter->value = value;
- counter->approach = value;
- }
--inline void counter_add( Counter *counter, double add )
-+void counter_add( Counter *counter, double add )
- {
- counter->value += add;
- }
--inline double counter_get_approach( Counter counter )
-+double counter_get_approach( Counter counter )
- {
- return counter.approach;
- }
--inline double counter_get( Counter counter )
-+double counter_get( Counter counter )
- {
- return counter.value;
- }
--inline void counter_update( Counter *counter, int ms )
-+void counter_update( Counter *counter, int ms )
- {
- double change;
- if ( counter->approach == counter->value ) return;
-Index: ltris/src/bowl.c
-===================================================================
---- ltris/src/bowl.c (revision 163)
-+++ ltris/src/bowl.c (revision 164)
-@@ -333,7 +333,7 @@
- Set a tile contents and pixel contents.
- ====================================================================
- */
--inline void bowl_set_tile( Bowl *bowl, int x, int y, int tile_id )
-+void bowl_set_tile( Bowl *bowl, int x, int y, int tile_id )
- {
- int i, j = y * bowl->block_size;
- bowl->contents[x][y] = tile_id;
-Index: ltris/src/tools.h
-===================================================================
---- ltris/src/tools.h (revision 163)
-+++ ltris/src/tools.h (revision 164)
-@@ -33,7 +33,7 @@
- #define VEC_DIST( vec1, vec2 ) ( sqrt( ( vec1.x - vec2.x ) * ( vec1.x - vec2.x ) + ( vec1.y - vec2.y ) * ( vec1.y - vec2.y ) ) )
-
- /* compares to strings and returns true if their first strlen(str1) chars are equal */
--inline int strequal( char *str1, char *str2 );
-+int strequal( char *str1, char *str2 );
-
- /* delete lines */
- void delete_lines( char **lines, int line_number );
-@@ -45,16 +45,16 @@
- } Delay;
-
- /* set delay to ms milliseconds */
--inline void delay_set( Delay *delay, int ms );
-+void delay_set( Delay *delay, int ms );
-
- /* reset delay ( cur = 0 )*/
--inline void delay_reset( Delay *delay );
-+void delay_reset( Delay *delay );
-
- /* check if time's out ( add ms milliseconds )and reset */
--inline int delay_timed_out( Delay *delay, int ms );
-+int delay_timed_out( Delay *delay, int ms );
-
- /* set timer so that we have a time out next call of delay_timed_out() */
--inline void delay_force_time_out( Delay *delay );
-+void delay_force_time_out( Delay *delay );
-
- /* return distance betwteen to map positions */
- int get_dist( int x1, int y1, int x2, int y2 );
-Index: ltris/ChangeLog
-===================================================================
---- ltris/ChangeLog (revision 163)
-+++ ltris/ChangeLog (revision 164)
-@@ -1,3 +1,5 @@
-+- removed all inline keywords to work with GCC 5 (2015/05/16 MS)
-+
- 1.0.19:
- - removed link to lib math as not needed (2013/10/29 MS)
- - reset key states when unpausing to prevent unwanted movement (2013/10/29 MS)
diff --git a/games/ltris/slack-desc b/games/ltris/slack-desc
index c79ff3c77c..edd0a1b8da 100644
--- a/games/ltris/slack-desc
+++ b/games/ltris/slack-desc
@@ -9,10 +9,10 @@
ltris: ltris (tetris clone)
ltris:
ltris: LTris as a tetris clone which means you have a bowl with blocks
-ltris: falling down. By rotating and moving the blocks you try to
-ltris: to assemble whole lines which then disappear.
+ltris: falling down. By rotating and moving the blocks, you try to
+ltris: to assemble whole lines, which then disappear.
ltris:
-ltris: Homepage: http://lgames.sourceforge.net/
+ltris: Homepage: https://lgames.sourceforge.io/LTris/
ltris:
ltris:
ltris: