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author B. Watson <yalhcru@gmail.com>2021-10-08 16:48:30 -0400
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2021-10-13 00:52:39 +0700
commit39ca421fbd84691d04b3e843777d6f943fad6e9e (patch)
tree22a17b8b46ee05ae91bb7d57f58848a79579dc09 /games/glbsp/README
parentcc31d14ea9e2c1ae9e4416f930e7644a655b2b9b (diff)
downloadslackbuilds-39ca421fbd84691d04b3e843777d6f943fad6e9e.tar.gz
slackbuilds-39ca421fbd84691d04b3e843777d6f943fad6e9e.tar.xz
games/glbsp: Better icons and .desktop.
Signed-off-by: B. Watson <yalhcru@gmail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/glbsp/README')
-rw-r--r--games/glbsp/README16
1 files changed, 9 insertions, 7 deletions
diff --git a/games/glbsp/README b/games/glbsp/README
index bacd32a642..d132e484ad 100644
--- a/games/glbsp/README
+++ b/games/glbsp/README
@@ -1,5 +1,7 @@
+glbsp (OpenGL node builder for Doom engines)
+
glBSP is a node builder specially designed for OpenGL ports of the
-DOOM game engine. It adheres to the "GL-Nodes Specification", which
+DOOM game engine. It adheres to the "GL-Nodes Specification", which
means it adds some new special lumps to a WAD file that makes it easy
and fast for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels.
@@ -8,13 +10,13 @@ There are many DOOM ports that understand the GL-Nodes which glBSP
creates, including: EDGE, the Doomsday engine (JDOOM), PrBoom, Legacy
2.0, Vavoom, Doom3D and ZDoomGL.
-This script builds both the command-line (glbsp) and GUI (glBSPX)
-binaries of glBSP. If you don't need the GUI and/or don't want to
-install fltk, "export OMIT_GUI=yes" in the build script's environment.
+Optional dependency: fltk. If you need the GUI (glBSPX), install fltk
+before running this script. If you have fltk installed but don't want
+glBSPX, export FLTK=no in the script's environment.
The package also includes a C header and a library (what would be
-known as libglbsp-dev on other Linux distributions). By default, a
-dynamic library is created. This works on x86 and x86_64 systems, but
-is untested on others. If you have trouble with the shared library,
+known as libglbsp-dev on other Linux distributions). By default, a
+dynamic library is created. This works on x86 and x86_64 systems, but
+is untested on others. If you have trouble with the shared library,
"export STATIC=yes" in the build script's environment (and please
contact the maintainer of this SlackBuild!)