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author B. Watson <yalhcru@gmail.com>2012-12-16 17:42:33 -0500
committer dsomero <xgizzmo@slackbuilds.org>2012-12-23 09:16:18 -0500
commitc1a2e05a2f2071ee7c2b9f85755c176d32477773 (patch)
treeada42adfa2a5ce142a42fbadfc299b3758ea847e /games/dungeon/README
parentccd0cf8537d77b54cc757f715ef5cc3c31389eec (diff)
downloadslackbuilds-c1a2e05a2f2071ee7c2b9f85755c176d32477773.tar.gz
slackbuilds-c1a2e05a2f2071ee7c2b9f85755c176d32477773.tar.xz
games/dungeon: Added (text adventure game)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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+dungeon (text adventure game)
+
+This "mainframe zork" has everything contained in the commercial ZORK I,
+part of ZORK II, and the endgame from ZORK III. Some mainframe computers
+don't have this full version, so if your mainframe doesn't have the
+endgame, the Bank of Zork, and the puzzle room, you are in for some
+new challenges.
+
+This version of Dungeon seems to be earlier than any of the ones available
+at www.if-archive.org. It was posted to USEnet ages ago. This build
+uses slightly modified sources, needed to get modern GNU Fortran to
+compile them.
+
+BTW, the source files say copyright INFOCOM, but allow non-commercial use.
+This was the last version before INFOCOM went commercial.
+
+This build includes the game map in /usr/doc/dungeon-$VERSION
+
+You can build a debugging (aka cheating) version of Dungeon by passing
+DEBUG=yes in the script's environment. This enables tracing and the
+GDT command.