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-rw-r--r--source/l/svgalib/svgalib-1.9.25-quickmath-h-redefinitions.patch91
1 files changed, 91 insertions, 0 deletions
diff --git a/source/l/svgalib/svgalib-1.9.25-quickmath-h-redefinitions.patch b/source/l/svgalib/svgalib-1.9.25-quickmath-h-redefinitions.patch
new file mode 100644
index 000000000..c713489ae
--- /dev/null
+++ b/source/l/svgalib/svgalib-1.9.25-quickmath-h-redefinitions.patch
@@ -0,0 +1,91 @@
+diff -Naur svgalib-1.9.25.orig/threeDKit/quickmath.h svgalib-1.9.25/threeDKit/quickmath.h
+--- svgalib-1.9.25.orig/threeDKit/quickmath.h 2005-08-03 15:07:32.000000000 +0200
++++ svgalib-1.9.25/threeDKit/quickmath.h 2015-08-03 19:45:12.864161135 +0200
+@@ -76,76 +76,17 @@
+
+ #else
+
+-extern inline double fsqr (double x)
+-{
+- return x * x;
+-}
+-
+-extern inline int lsqr (int x)
+-{
+- return (int) x *x;
+-}
+-
+-extern inline double fmax (double a, double b)
+-{
+- return max (a, b);
+-}
+-
+-extern inline double fmin (double a, double b)
+-{
+- return min (a, b);
+-}
+-
+-extern inline double fsgn (double a)
+-{
+- return (a == 0.0 ? 0.0 : (a > 0.0 ? 1.0 : -1.0));
+-}
+-
+-extern inline double dot (Vec a, Vec b)
+-{
+- return a.x * b.x + a.y * b.y + a.z * b.z;
+-}
+-
+-extern inline Vec cross (Vec a, Vec b)
+-{
+- Vec c;
+- c.x = a.y * b.z - a.z * b.y;
+- c.y = a.z * b.x - a.x * b.z;
+- c.z = a.x * b.y - a.y * b.x;
+- return c;
+-}
+-
+-extern inline Vec plus (Vec a, Vec b)
+-{
+- Vec c;
+- c.x = a.x + b.x;
+- c.y = a.y + b.y;
+- c.z = a.z + b.z;
+- return c;
+-}
+-
+-extern inline Vec minus (Vec a, Vec b)
+-{
+- Vec c;
+- c.x = a.x - b.x;
+- c.y = a.y - b.y;
+- c.z = a.z - b.z;
+- return c;
+-}
+-
+-extern inline Vec times (Vec a, double f)
+-{
+- Vec c;
+- c.x = a.x * f;
+- c.y = a.y * f;
+- c.z = a.z * f;
+- return c;
+-}
+-
+-extern inline double norm (Vec a)
+-{
+- return sqrt (sqr (a.x) + sqr (a.y) + sqr (a.z));
+-}
++extern inline double fsqr (double x);
++extern inline int lsqr (int x);
++extern inline double fmax (double a, double b);
++extern inline double fmin (double a, double b);
++extern inline double fsgn (double a);
++extern inline double dot (Vec a, Vec b);
++extern inline Vec cross (Vec a, Vec b);
++extern inline Vec plus (Vec a, Vec b);
++extern inline Vec minus (Vec a, Vec b);
++extern inline Vec times (Vec a, double f);
++extern inline double norm (Vec a);
+
+ #endif
+