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author Patrick J Volkerding <volkerdi@slackware.com>2009-08-26 10:00:38 -0500
committer Eric Hameleers <alien@slackware.com>2018-05-31 22:41:17 +0200
commit5a12e7c134274dba706667107d10d231517d3e05 (patch)
tree55718d5acb710fde798d9f38d0bbaf594ed4b296 /source/ap/vim/patches/7.2.141
downloadcurrent-5a12e7c134274dba706667107d10d231517d3e05.tar.gz
current-5a12e7c134274dba706667107d10d231517d3e05.tar.xz
Slackware 13.0slackware-13.0
Wed Aug 26 10:00:38 CDT 2009 Slackware 13.0 x86_64 is released as stable! Thanks to everyone who helped make this release possible -- see the RELEASE_NOTES for the credits. The ISOs are off to the replicator. This time it will be a 6 CD-ROM 32-bit set and a dual-sided 32-bit/64-bit x86/x86_64 DVD. We're taking pre-orders now at store.slackware.com. Please consider picking up a copy to help support the project. Once again, thanks to the entire Slackware community for all the help testing and fixing things and offering suggestions during this development cycle. As always, have fun and enjoy! -P.
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+To: vim-dev@vim.org
+Subject: Patch 7.2.141
+Fcc: outbox
+From: Bram Moolenaar <Bram@moolenaar.net>
+Mime-Version: 1.0
+Content-Type: text/plain; charset=ISO-8859-1
+Content-Transfer-Encoding: 8bit
+------------
+
+Patch 7.2.141
+Problem: When redrawing a character for bold spill this causes the next
+ character to be redrawn as well.
+Solution: Only redraw one extra character. (Yukihiro Nakadaira)
+Files: src/screen.c
+
+
+*** ../vim-7.2.140/src/screen.c Wed Mar 11 17:44:38 2009
+--- src/screen.c Wed Mar 11 13:59:24 2009
+***************
+*** 5132,5139 ****
+ #endif
+
+ #if defined(FEAT_GUI) || defined(UNIX)
+! /* The bold trick makes a single row of pixels appear in the next
+! * character. When a bold character is removed, the next
+ * character should be redrawn too. This happens for our own GUI
+ * and for some xterms. */
+ if (
+--- 5132,5139 ----
+ #endif
+
+ #if defined(FEAT_GUI) || defined(UNIX)
+! /* The bold trick makes a single column of pixels appear in the
+! * next character. When a bold character is removed, the next
+ * character should be redrawn too. This happens for our own GUI
+ * and for some xterms. */
+ if (
+***************
+*** 6276,6284 ****
+--- 6276,6290 ----
+ int pcc[MAX_MCO];
+ # endif
+ #endif
++ #if defined(FEAT_MBYTE) || defined(FEAT_GUI) || defined(UNIX)
++ int force_redraw_this;
++ int force_redraw_next = FALSE;
++ #endif
++ int need_redraw;
+
+ if (ScreenLines == NULL || row >= screen_Rows) /* safety check */
+ return;
++ off = LineOffset[row] + col;
+
+ #ifdef FEAT_MBYTE
+ /* When drawing over the right halve of a double-wide char clear out the
+***************
+*** 6288,6297 ****
+ && !gui.in_use
+ # endif
+ && mb_fix_col(col, row) != col)
+! screen_puts_len((char_u *)" ", 1, row, col - 1, 0);
+ #endif
+
+- off = LineOffset[row] + col;
+ #ifdef FEAT_MBYTE
+ max_off = LineOffset[row] + screen_Columns;
+ #endif
+--- 6294,6314 ----
+ && !gui.in_use
+ # endif
+ && mb_fix_col(col, row) != col)
+! {
+! ScreenLines[off - 1] = ' ';
+! ScreenAttrs[off - 1] = 0;
+! if (enc_utf8)
+! {
+! ScreenLinesUC[off - 1] = 0;
+! ScreenLinesC[0][off - 1] = 0;
+! }
+! /* redraw the previous cell, make it empty */
+! screen_char(off - 1, row, col - 1);
+! /* force the cell at "col" to be redrawn */
+! force_redraw_next = TRUE;
+! }
+ #endif
+
+ #ifdef FEAT_MBYTE
+ max_off = LineOffset[row] + screen_Columns;
+ #endif
+***************
+*** 6355,6361 ****
+ }
+ #endif
+
+! if (ScreenLines[off] != c
+ #ifdef FEAT_MBYTE
+ || (mbyte_cells == 2
+ && ScreenLines[off + 1] != (enc_dbcs ? ptr[1] : 0))
+--- 6372,6383 ----
+ }
+ #endif
+
+! #if defined(FEAT_MBYTE) || defined(FEAT_GUI) || defined(UNIX)
+! force_redraw_this = force_redraw_next;
+! force_redraw_next = FALSE;
+! #endif
+!
+! need_redraw = ScreenLines[off] != c
+ #ifdef FEAT_MBYTE
+ || (mbyte_cells == 2
+ && ScreenLines[off + 1] != (enc_dbcs ? ptr[1] : 0))
+***************
+*** 6367,6386 ****
+ || screen_comp_differs(off, u8cc)))
+ #endif
+ || ScreenAttrs[off] != attr
+! || exmode_active
+ )
+ {
+ #if defined(FEAT_GUI) || defined(UNIX)
+ /* The bold trick makes a single row of pixels appear in the next
+ * character. When a bold character is removed, the next
+ * character should be redrawn too. This happens for our own GUI
+! * and for some xterms.
+! * Force the redraw by setting the attribute to a different value
+! * than "attr", the contents of ScreenLines[] may be needed by
+! * mb_off2cells() further on.
+! * Don't do this for the last drawn character, because the next
+! * character may not be redrawn. */
+! if (
+ # ifdef FEAT_GUI
+ gui.in_use
+ # endif
+--- 6389,6408 ----
+ || screen_comp_differs(off, u8cc)))
+ #endif
+ || ScreenAttrs[off] != attr
+! || exmode_active;
+!
+! if (need_redraw
+! #if defined(FEAT_MBYTE) || defined(FEAT_GUI) || defined(UNIX)
+! || force_redraw_this
+! #endif
+ )
+ {
+ #if defined(FEAT_GUI) || defined(UNIX)
+ /* The bold trick makes a single row of pixels appear in the next
+ * character. When a bold character is removed, the next
+ * character should be redrawn too. This happens for our own GUI
+! * and for some xterms. */
+! if (need_redraw && ScreenLines[off] != ' ' && (
+ # ifdef FEAT_GUI
+ gui.in_use
+ # endif
+***************
+*** 6390,6412 ****
+ # ifdef UNIX
+ term_is_xterm
+ # endif
+! )
+ {
+! int n;
+
+! n = ScreenAttrs[off];
+! # ifdef FEAT_MBYTE
+! if (col + mbyte_cells < screen_Columns
+! && (n > HL_ALL || (n & HL_BOLD))
+! && (len < 0 ? ptr[mbyte_blen] != NUL
+! : ptr + mbyte_blen < text + len))
+! ScreenAttrs[off + mbyte_cells] = attr + 1;
+! # else
+! if (col + 1 < screen_Columns
+! && (n > HL_ALL || (n & HL_BOLD))
+! && (len < 0 ? ptr[1] != NUL : ptr + 1 < text + len))
+! ScreenLines[off + 1] = 0;
+! # endif
+ }
+ #endif
+ #ifdef FEAT_MBYTE
+--- 6412,6425 ----
+ # ifdef UNIX
+ term_is_xterm
+ # endif
+! ))
+ {
+! int n = ScreenAttrs[off];
+
+! if (n > HL_ALL)
+! n = syn_attr2attr(n);
+! if (n & HL_BOLD)
+! force_redraw_next = TRUE;
+ }
+ #endif
+ #ifdef FEAT_MBYTE
+***************
+*** 6493,6498 ****
+--- 6506,6525 ----
+ ++ptr;
+ }
+ }
++
++ #if defined(FEAT_MBYTE) || defined(FEAT_GUI) || defined(UNIX)
++ /* If we detected the next character needs to be redrawn, but the text
++ * doesn't extend up to there, update the character here. */
++ if (force_redraw_next && col < screen_Columns)
++ {
++ # ifdef FEAT_MBYTE
++ if (enc_dbcs != 0 && dbcs_off2cells(off, max_off) > 1)
++ screen_char_2(off, row, col);
++ else
++ # endif
++ screen_char(off, row, col);
++ }
++ #endif
+ }
+
+ #ifdef FEAT_SEARCH_EXTRA
+*** ../vim-7.2.140/src/version.c Wed Mar 11 17:44:38 2009
+--- src/version.c Wed Mar 11 17:55:22 2009
+***************
+*** 678,679 ****
+--- 678,681 ----
+ { /* Add new patch number below this line */
++ /**/
++ 141,
+ /**/
+
+--
+Some of the well know MS-Windows errors:
+ ETIME Wrong time, wait a little while
+ ECRASH Try again...
+ EDETECT Unable to detect errors
+ EOVER You lost! Play another game?
+ ENOCLUE Eh, what did you want?
+
+ /// Bram Moolenaar -- Bram@Moolenaar.net -- http://www.Moolenaar.net \\\
+/// sponsor Vim, vote for features -- http://www.Vim.org/sponsor/ \\\
+\\\ download, build and distribute -- http://www.A-A-P.org ///
+ \\\ help me help AIDS victims -- http://ICCF-Holland.org ///