Slackware package for Valve's Steam Client for Linux. ------------------------------------------------------------------------------- The Steam client is primarily targeting Ubuntu, so in order to make it work on Slackware, the package ships with a slightly modified steam startup script. You will also have to install several dependencies: - pulseaudio - speex - json-c - OpenAL - flashplayer-plugin These are all available as SlackBuild scripts on http://slackbuilds.org, while OpenAL and flashplayer-plugin packages can be found in my own repository at http://slackware.com/~alien/slackbuilds/ too. Note that the Steam client currently is 32-bit only. If you are running a 64-bit Slackware you must add multilib capability to it first. Then, you need to add several more 'compat32' packages. In addition to 'compat32' versions of the aforementioned dependencies, you also need to install 'compat32' packages for: - flac - libogg - libvorbis - oxygen-gtk2 Note that before building pulseaudio, its README instructs you to create a "pulse" user and group: # groupadd -g 216 pulse # useradd -u 216 -g pulse -d /var/lib/pulse -m pulse However, there is no need to actually _start_ the pulseaudio server. You can prevent this by running: # chmod -x /etc/rc.d/rc.pulseaudio The Steam client is dynamically linked against pulseaudio libraries, but my modification to the steam startup script will actually force it to use Slackware's ALSA for audio output. Pulseaudio will not be used. In order to run the Steam client you will probably need a Nvidia or Ati card with proprietary drivers. I would like to hear from people who are able to start Steam and play a game using open source drivers. ------------------------------------------------------------------------------- Eric Hameleers 16-dec-2012