#!/bin/sh # $Id$ # Copyright 2010 Eric Hameleers, Eindhoven, NL # All rights reserved. # # Permission to use, copy, modify, and distribute this software for # any purpose with or without fee is hereby granted, provided that # the above copyright notice and this permission notice appear in all # copies. # # THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED # WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. # IN NO EVENT SHALL THE AUTHORS AND COPYRIGHT HOLDERS AND THEIR # CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT # LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF # USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND # ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT # OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF # SUCH DAMAGE. # ----------------------------------------------------------------------------- # # Slackware SlackBuild script # =========================== # By: Eric Hameleers # For: nvidia-cg-toolkit # Descr: GPU Shader Authoring Language # URL: http://developer.nvidia.com/object/cg_toolkit.html # Needs: # Changelog: # 3.0_July2010-1: 30/Nov/2010 by Eric Hameleers # * Initial build. # # Run 'sh nvidia-cg-toolkit.SlackBuild' to build a Slackware package. # The package (.tgz) and .txt file as well as build logs are created in /tmp . # Install it using 'installpkg'. # # ----------------------------------------------------------------------------- # Set initial variables: PRGNAM=nvidia-cg-toolkit VERSION=${VERSION:-3.0_July2010} MAJOR=$(echo $VERSION | cut -f1 -d_) BUILD=${BUILD:-1} TAG=${TAG:-alien} # Where do we look for sources? SRCDIR=$(cd $(dirname $0); pwd) # Place to build (TMP) package (PKG) and output (OUTPUT) the program: TMP=${TMP:-/tmp/build} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} ## ## --- with a little luck, you won't have to edit below this point --- ## ## # Automatically determine the architecture we're building on: if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) export ARCH=i486 ;; arm*) export ARCH=arm ;; # Unless $ARCH is already set, use uname -m for all other archs: *) export ARCH=$( uname -m ) ;; esac fi case "$ARCH" in i486) PKGARCH=x86 ;; x86_64) PKGARCH=x86_64 ;; *) echo "Unsupported architecture '$ARCH'" exit 1 ;; esac SOURCE="$SRCDIR/Cg-${VERSION}_${PKGARCH}.tgz" SRCURL="http://developer.download.nvidia.com/cg/Cg_${MAJOR}/Cg-${VERSION}_${PKGARCH}.tgz" # Exit the script on errors: set -e trap 'echo "$0 FAILED at line ${LINENO}" | tee $OUTPUT/error-${PRGNAM}.log' ERR # Catch unitialized variables: set -u P1=${1:-1} # Save old umask and set to 0022: _UMASK_=$(umask) umask 0022 # Create working directories: mkdir -p $OUTPUT # place for the package to be saved mkdir -p $TMP/tmp-$PRGNAM # location to build the source mkdir -p $PKG # place for the package to be built rm -rf $PKG/* # always erase old package's contents rm -rf $TMP/tmp-$PRGNAM/* # remove the remnants of previous build rm -rf $OUTPUT/{configure,make,install,error,makepkg}-$PRGNAM.log # remove old log files # Source file availability: if ! [ -f ${SOURCE} ]; then if ! [ "x${SRCURL}" == "x" ]; then # Check if the $SRCDIR is writable at all - if not, download to $OUTPUT [ -w "$SRCDIR" ] || SOURCE="$OUTPUT/$(basename $SOURCE)" echo "Source '$(basename ${SOURCE})' not available yet..." echo "Will download file to $(dirname $SOURCE)" wget -nv -T 20 -O "${SOURCE}" "${SRCURL}" || true if [ $? -ne 0 -o ! -s "${SOURCE}" ]; then echo "Downloading '$(basename ${SOURCE})' failed... aborting the build." mv -f "${SOURCE}" "${SOURCE}".FAIL exit 1 fi else echo "File '$(basename ${SOURCE})' not available... aborting the build." exit 1 fi fi if [ "$P1" == "--download" ]; then echo "Download complete." exit 0 fi # --- PACKAGE BUILDING --- echo "++" echo "|| $PRGNAM-$VERSION" echo "++" cd $PKG echo "Extracting the source archive(s) for $PRGNAM..." tar -xvf ${SOURCE} chown -R root:root . chmod -R u+w,go+r-w,a+X-s . # Create profile scripts so that the compiler will be found: mkdir -p $PKG/etc/profile.d cat < $PKG/etc/profile.d/Cg.sh #!/bin/sh export CG_COMPILER_EXE=/usr/bin/cgc EOF cat < $PKG/etc/profile.d/Cg.csh #!/bin/csh setenv CG_COMPILER_EXE /usr/bin/cgc EOF chmod 0755 $PKG/etc/profile.d/* # Fix the documentation: mkdir -p $PKG/usr/doc mv $PKG/usr/local/Cg $PKG/usr/doc/$PRGNAM-$VERSION rmdir $PKG/usr/local 2>/dev/null || true # Remove fat PDF files, keep the HTML: find $PKG/usr/doc -name "*.chm" -o -name "*.pdf" -exec rm -f {} \; # Don't need no Windows: find $PKG/usr/doc -type d -name "Direct3D*" -exec rm -rf {} \; cat $SRCDIR/$(basename $0) > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild chown -R root:root $PKG/usr/doc/$PRGNAM-$VERSION find $PKG/usr/doc -type f -exec chmod 644 {} \; # Compress the man page(s): mv $PKG/usr/share/man $PKG/usr/man && rmdir $PKG/usr/share || true find $PKG/usr/man -type f -name "*.?" -exec gzip -9f {} \; for i in $(find $PKG/usr/man -type l -name "*.?") ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done # Add a package description: mkdir -p $PKG/install cat $SRCDIR/slack-desc > $PKG/install/slack-desc # Build the package: cd $PKG makepkg --linkadd y --chown n $OUTPUT/${PRGNAM}-${VERSION}-${ARCH}-${BUILD}${TAG}.${PKGTYPE:-tgz} 2>&1 | tee $OUTPUT/makepkg-${PRGNAM}.log cd $OUTPUT md5sum ${PRGNAM}-${VERSION}-${ARCH}-${BUILD}${TAG}.${PKGTYPE:-tgz} > ${PRGNAM}-${VERSION}-${ARCH}-${BUILD}${TAG}.${PKGTYPE:-tgz}.md5 cd - cat $PKG/install/slack-desc | grep "^${PRGNAM}" > $OUTPUT/${PRGNAM}-${VERSION}-${ARCH}-${BUILD}${TAG}.txt # Restore the original umask: umask ${_UMASK_}