#!/bin/bash # Slackware build script for xu4 # Written by B. Watson (urchlay@slackware.uk) # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. # 20230112 bkw: update for v1.2.1, after ~9 years there's a release! # - no more disable_alt_x.diff, it works properly now. # - always include the upgrade (u4upgrad.zip), since upstream does. # - new dependencies boron and faun. # - update man page and rename it u4 => xu4. # - rework profile_path.diff. # - update README and README-SBo.txt (remove obsolete info, add section # on running without pulse). # - TODO: test with the GoG release (someone has to create a GoG account, # even though it's free-of-charge, and I'm not able to). # 20211012 bkw: BUILD=3, # - new-style icon. # - binary in /usr/games. # - man page in section 6. # - disable Alt-x keystroke (it crashes the game). # - "Press Alt-x to quit" => "Close window to quit". cd $(dirname $0) ; CWD=$(pwd) PRGNAM=xu4 VERSION=${VERSION:-1.2.1} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} PKGTYPE=${PKGTYPE:-tgz} if [ -z "$ARCH" ]; then case "$( uname -m )" in i?86) ARCH=i586 ;; arm*) ARCH=arm ;; *) ARCH=$( uname -m ) ;; esac fi if [ ! -z "${PRINT_PACKAGE_NAME}" ]; then echo "$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE" exit 0 fi TMP=${TMP:-/tmp/SBo} PKG=$TMP/package-$PRGNAM OUTPUT=${OUTPUT:-/tmp} # LIBDIRSUFFIX isn't actually used for 1.2.1 if [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" else SLKCFLAGS="-O2" LIBDIRSUFFIX="" fi set -e rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-$VERSION.tar.gz cd $PRGNAM-$VERSION chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ # If we didn't supply this file, 'make install' would try to download it. cat $CWD/u4upgrad.zip > u4upgrad.zip # The xu4 source on the homepage (sourceforge) is missing a commit # that's in the 1.2.1 tag on github, which makes it fail to compile. # I could use the github source, but it doesn't include src/glv. # Easier to just apply the github commit to the sf tarball. patch -p1 < $CWD/really_1.2.1.diff # Fix path to "profiles/" dir used by -p option. Patch makes it use # ~/.config/xu4/profiles/ rather than ./profiles off the current dir. patch -p1 < $CWD/profile_path.diff # Use our flags, plus install to /usr/games (not /usr/bin). sed -i -e "s,-O3,$SLKCFLAGS," src/Makefile sed -i -e "/DESTDIR/s,/bin,/games,g" Makefile # The configure script isn't autoconf (doesn't support the standard # options) and the Makefile uses DESTDIR to mean PREFIX, more-or-less. # We don't have to strip the binary (make install does it for us). # Since we're not building from a git tree, we have to explicitly # set VERSION (it only shows up in --help and the 'About' in the game). ./configure --prefix /usr make DESTDIR=/usr VERSION=$VERSION make install DESTDIR=$PKG/usr VERSION=$VERSION # If we have the official release rather than the "dragon" one, repackage # it with the same layout as the dragon release. Note that the official # release isn't the default because there's no direct download link for # the .info file (the site requires javascript + registration). if [ -e $CWD/UltimaIV.zip ]; then sh $CWD/repackage.sh $CWD/UltimaIV.zip fi # The game data. This is the zip file, not the self-extracting exe (the # exe lacks the documentation, for one thing). cat $CWD/ultima4.zip > $PKG/usr/share/xu4/ultima4.zip # Replace stock .desktop file with one that validates. cat $CWD/xu4.desktop > $PKG/usr/share/applications/xu4.desktop # New-style icons, made by downsizing icons/u4.png, except 128x128 was # extracted from icons/xu4.icns in the source. I didn't downsize the # Mac icon because it has a checkerboard background that looks good # at 128x128, but horrid when downscaled. # 48x48 was already installed, above. HICOLOR=$PKG/usr/share/icons/hicolor/ mkdir -p $HICOLOR/64x64/apps cat icons/u4.png > $HICOLOR/64x64/apps/$PRGNAM.png for i in $CWD/icons/*.png; do px=$( basename $i | cut -d. -f1 ) size=${px}x${px} dir=$HICOLOR/$size/apps mkdir -p $dir cat $i > $dir/u4.png done mkdir -p $PKG/usr/share/pixmaps ln -s ../icons/hicolor/48x48/apps/xu4.png $PKG/usr/share/pixmaps/xu4.png # Docs. PKGDOC=$PKG/usr/doc/$PRGNAM-$VERSION mkdir -p $PKGDOC/developers cp -a AUTHORS COPYING ChangeLog README* $PKGDOC cp -a doc/* $PKGDOC/developers cat $CWD/$PRGNAM.SlackBuild > $PKGDOC/$PRGNAM.SlackBuild # Include the upgrade's docs. unzip -p $CWD/u4upgrad.zip Readme.txt > $PKGDOC/Readme-Upgrade.txt # Include the PDF docs, if we have them. if [ -e $CWD/ultima4_scanned_docs.zip ]; then mkdir -p $PKGDOC/pdf cd $PKGDOC/pdf unzip $CWD/ultima4_scanned_docs.zip '*.pdf' mv ultima4_scanned_docs/Ultima_IV_-_Cluebook_-_PC.pdf Hints.pdf mv ultima4_scanned_docs/Ultima_IV_-_Manual_-_PC.pdf History.pdf mv ultima4_scanned_docs/Ultima_IV_-_Spellbook_-_PC.pdf Wisdom.pdf rm -rf ultima4_scanned_docs cd - fi # Include the original Ultima IV docs. cd $PKGDOC unzip $CWD/ultima4.zip '*.txt' '*.doc' '*.bmp' '*.jpg' || true # These docs only apply to running the original game on DOS or Windows. Bye. rm -f Readme.txt Readme.doc # The Word versions of the docs don't really offer much improvement # over the plain text ones, but here they are. mkdir ms_word_docs mv *.doc ms_word_docs # Fix permissions and line endings. [ -e Map.bmp ] && chmod 644 Map.bmp [ -e Map.jpg ] && chmod 644 Map.jpg chmod 644 *.txt ms_word_docs/*.doc sed -i 's/\r//' *.txt cd - # I also hate binaries that take options but have no man pages, so here's # the one I made. Enjoy. I wish I'd used rst or pod for it... mkdir -p $PKG/usr/man/man6 sed "s/@VERSION@/$VERSION/" $CWD/xu4.6 | gzip -9c - > $PKG/usr/man/man6/xu4.6.gz mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG /sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.$PKGTYPE