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-This is meant to be a fairly conservative branch of the Quake source code. It's
-intended to support Quake and Quakeworld in both software and GL versions, as
-well as the Quakeworld Server; all on both MS Windows and Linux (BSD supported
-as best I can manage with some help from some other users). I don't intend on
-changing the look or feel of the game by adding lots of rendering enhancements,
-etc, but rather just fixing little bugs that I've come across over the years.
-I'll be adding small enhancements and may even rewrite substantial portions of
-the code, but I don't want to change the fundamental feel of the game.
-
-The Quake game data is needed to play and must be acquired separately.
-
-Alternatively the shareware version of Quake can be acquired through RetroArch.
-To download it go to 'Add Content' -> 'Download Content' -> 'Tyrquake'.
-
-To play Quake place the PAK0.PAK and PAK1.PAK into your Quake data directory.
-The PAK2.PAK file that was not originally included with Quake is known to crash
-Tyrquake and should not be used.
-
-The Quake Mission Packs No. 1: Scourge of Armagon and No. 2: Dissolution of
-Eternity can also be played. Place pak0.pak and pak1.pk3 files for each in the
-Quake game data directory, under the names hipnotic and rogue respectively.
-
-To use the colored lighting with Tyrquake, make a subdir in your Quake data
-directory called 'maps' which contains the required .lit files. They can be
-downloaded with RetroArch. To do this go to 'Add Content' -> 'Download Content'
-and download 'quake-colored-lighting-pack.zip' found under Tyrquake.
-
-Controls should be set in both RetroArch and the in game configuration menu.
-
-To build the debugging symbols use:
- DEBUG=1 ./tyrquake-libretro.SlackBuild