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Diffstat (limited to 'games/tyrquake-libretro/README')
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1 files changed, 0 insertions, 31 deletions
diff --git a/games/tyrquake-libretro/README b/games/tyrquake-libretro/README deleted file mode 100644 index 764133902a..0000000000 --- a/games/tyrquake-libretro/README +++ /dev/null @@ -1,31 +0,0 @@ -This is meant to be a fairly conservative branch of the Quake source code. It's -intended to support Quake and Quakeworld in both software and GL versions, as -well as the Quakeworld Server; all on both MS Windows and Linux (BSD supported -as best I can manage with some help from some other users). I don't intend on -changing the look or feel of the game by adding lots of rendering enhancements, -etc, but rather just fixing little bugs that I've come across over the years. -I'll be adding small enhancements and may even rewrite substantial portions of -the code, but I don't want to change the fundamental feel of the game. - -The Quake game data is needed to play and must be acquired separately. - -Alternatively the shareware version of Quake can be acquired through RetroArch. -To download it go to 'Add Content' -> 'Download Content' -> 'Tyrquake'. - -To play Quake place the PAK0.PAK and PAK1.PAK into your Quake data directory. -The PAK2.PAK file that was not originally included with Quake is known to crash -Tyrquake and should not be used. - -The Quake Mission Packs No. 1: Scourge of Armagon and No. 2: Dissolution of -Eternity can also be played. Place pak0.pak and pak1.pk3 files for each in the -Quake game data directory, under the names hipnotic and rogue respectively. - -To use the colored lighting with Tyrquake, make a subdir in your Quake data -directory called 'maps' which contains the required .lit files. They can be -downloaded with RetroArch. To do this go to 'Add Content' -> 'Download Content' -and download 'quake-colored-lighting-pack.zip' found under Tyrquake. - -Controls should be set in both RetroArch and the in game configuration menu. - -To build the debugging symbols use: - DEBUG=1 ./tyrquake-libretro.SlackBuild |