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Diffstat (limited to 'games/rigel-engine/slack-desc')
-rw-r--r-- | games/rigel-engine/slack-desc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/games/rigel-engine/slack-desc b/games/rigel-engine/slack-desc new file mode 100644 index 0000000000..2952d0b1c0 --- /dev/null +++ b/games/rigel-engine/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +rigel-engine: rigel-engine (Duke Nukem II reimplementation) +rigel-engine: +rigel-engine: RigelEngine is a reimplementation of the game Duke Nukem II, +rigel-engine: originally released by Apogee Software in 1993 for MS-DOS. RigelEngine +rigel-engine: works as a drop-in replacement for the original executable: It reads +rigel-engine: the game's data files and plays just like the original, but runs +rigel-engine: natively on modern operating systems and is written in modern C++ +rigel-engine: code. +rigel-engine: +rigel-engine: +rigel-engine: |