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+darkplaces (crossplatform Quake modification)
+
+DarkPlaces is a gameplay modification and a source port engine based on the
+computer game Quake. It adds enhanced network code, with asynchronous delta
+compression, a built in server browser, real-time lighting, and bump mapping.
+It makes use of the OpenGL Shading Language and supports Ogg Vorbis.
+
+By default the binaries will not be built from source, we will instead use
+the supplied binaries. if you wish to build your own binaries from source
+them pass SOURCE=yes to the build.
+
+Also the darkplaces game modifications are disabled by default to maintain
+that "classic" look of the original quake. To enable the modifications,
+pass DPMOD=YES to the build.
+
+*NOTE* DarkPlaces is only a game engine modification; you still need the
+original quake *.pak game files to play quake. See README.SLACKWARE for
+more information on this.
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+To extract .pak files from Quake, see Section (2.1 Getting Started) of:
+ http://tldp.org/HOWTO/html_single/Quake-HOWTO/#ss2.1
+
+Once the pak files are extracted, copy them to /usr/share/games/darkplaces/id1
+
+If you don't own the game, you can use the "darkplaces_shareware_data" package
+available at SlackBuilds.org.
+