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author B. Watson <yalhcru@gmail.com>2018-12-12 04:46:16 -0500
committer Willy Sudiarto Raharjo <willysr@slackbuilds.org>2018-12-15 20:44:29 +0700
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games/higan: Updated for version 106, new maintainer.
Signed-off-by: B. Watson <yalhcru@gmail.com>
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+.. RST source for higan(6) man page. Convert with:
+.. rst2man.py higan.rst > higan.6
+.. rst2man.py comes from the SBo development/docutils package.
+
+.. |version| replace:: 106
+.. |date| date::
+
+=====
+higan
+=====
+
+-----------------------------
+multi-system console emulator
+-----------------------------
+
+:Manual section: 6
+:Manual group: SlackBuilds.org
+:Date: |date|
+:Version: |version|
+
+SYNOPSIS
+========
+
+higan [--fullscreen] [GAME [SUBGAME1 [SUBGAME2]]]
+
+DESCRIPTION
+===========
+
+When launched with --fullscreen, higan will automatically enter fullscreen mode
+when it starts, otherwise it starts in windowed mode. This is not much use
+unless you also specify GAME, because you won't be able to load a game until you
+exit fullscreen mode by pressing the "Toggle Fullscreen" hotkey.
+
+When GAME is not given, higan starts with no game loaded.
+
+When GAME is the path to an existing game folder for any supported console, that
+game will automatically be loaded after higan starts.
+
+When GAME is the path to a ROM file for any supported console, it will be
+imported into a game folder in the Game Library, and loaded from there after
+higan starts.
+
+When GAME is of the form REGION|PATH (that is, a region code, a vertical bar
+(|), and a path to a game folder or ROM file) higan will load the game at PATH
+into the REGION variant of the appropriate console, rather than detecting which
+variant the game expects. This is the command-line equivalent of choosing a
+region from the drop-down in the bottom-right of the filesystem browser window
+when you load a game from the game library. The list of region codes differs
+from console to console, so load a game from the library and check the list
+before loading it from the command-line.
+
+When GAME refers to a game with a Satellaview memory pak slot, SUBGAME1 should
+be the path to a game folder or ROM file representing the memory pak to insert
+into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2
+is ignored.
+
+When GAME refers to the Super Game Boy or Super Game Boy 2, SUBGAME1 should be
+the path to a game folder or ROM file representing a Game Boy game to insert
+into the slot. If SUBGAME1 is not supplied, higan will prompt for one. SUBGAME2
+is ignored.
+
+When GAME refers to the Sufami Turbo, then SUBGAME1 should be the path to a game
+folder or ROM file representing the mini-cartridge to be inserted into slot A of
+the Sufami Turbo base cartridge, and SUBGAME2 is the same thing for slot B.
+higan will prompt for any mini-cartridges not supplied on the command-line.
+
+When GAME refers to any other game, both SUBGAME1 and SUBGAME2 are ignored.
+
+EXAMPLES
+========
+
+Play a previously-imported copy of Super Mario World in fullscreen (assuming
+Linux defaults):
+
+ higan --fullscreen "$HOME/Emulation/Super Famicom/Super Mario World.sfc"
+
+Play a previously-imported copy of Sonic the Hedgehog 3, forcing higan to
+emulate a Japanese Mega Drive:
+
+ higan "NTSC-J|$HOME/Emulation/Mega Drive/Sonic the Hedgehog 3.md"
+
+AUTHORS
+=======
+
+higan was written by byuu.
+
+This man page created for the SlackBuilds.org project
+by B. Watson, by copying and reformatting higan-cli.md
+from upstream's git.
+
+SEE ALSO
+========
+
+icarus(6)
+
+The higan homepage: https://byuu.org/emulation/higan/
+
+Full documentation: https://higan.readthedocs.io/en/stable/