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author Larry Hajali <larryhaja[at]gmail[dot]com>2010-08-24 00:18:03 -0400
committer Erik Hanson <erik@slackbuilds.org>2010-08-29 15:32:11 -0500
commit3e5a0a0503272a96d94292ddcaf0e5357d3f218e (patch)
treea292c997e8484bb3e9535ede10353cb5e10ddadd /games/alienarena/README
parenta1f00d22d4a812ebe68f0e81dba088c479c5869c (diff)
downloadslackbuilds-3e5a0a0503272a96d94292ddcaf0e5357d3f218e.tar.gz
slackbuilds-3e5a0a0503272a96d94292ddcaf0e5357d3f218e.tar.xz
games/alienarena: Added (First Person Shooter)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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+The goal of Alien Arena was to create the perfect marriage between Quake
+and Unreal Tournament, between retro sci-fi and futuristic tech, and between
+casual gamer and advanced expert, and wrap it up in a package with quality
+that could rival that of commercial games. The game has a weapon set that
+is unique and fun, and deviates a bit away from the standard Q3 or UT2k4
+weapons. Gameplay can be altered easily in the menu by choosing between the
+various game types, such as Deathmatch, Team Core Assault, All Out Assault,
+Capture the Flag, Duel, and Cattle Prod. Users can also apply a number of
+different mutators to the game rules as well, creating some pretty interesting
+scenarios. Players can join others on servers using the in-game browser, or
+use the Galaxy client, which also serves as a way to communicate with the
+large, and friendly Alien Arena community.
+
+Alienarena requires OpenAL.
+
+Note: This slackbuild only builds the client.