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--- a/src/md3view.cpp
+++ b/src/md3view.cpp
@@ -72,7 +72,7 @@
 	exit( returnCode );
 }
 
-int initGL( GLvoid );
+int initGL( void );
 // function to reset our viewport after a window resize
 int resizeWindow( int width, int height )
 {
@@ -108,7 +108,7 @@
 
 
 // general OpenGL initialization function
-int initGL( GLvoid )
+int initGL( void )
 {
 	cout << "Initializing OpenGL" << endl;
 	// Enable smooth shading
--- a/src/objview.cpp
+++ b/src/objview.cpp
@@ -73,7 +73,7 @@
 	exit( returnCode );
 }
 
-int initGL( GLvoid );
+int initGL( void );
 // function to reset our viewport after a window resize
 int resizeWindow( int width, int height )
 {
@@ -109,7 +109,7 @@
 
 
 // general OpenGL initialization function
-int initGL( GLvoid )
+int initGL( void )
 {
 	cout << "Initializing OpenGL" << endl;
 	// Enable smooth shading
@@ -158,7 +158,7 @@
 }
 
 // Here goes our drawing code
-int drawGLScene( GLvoid )
+int drawGLScene( void )
 {
 	// These are to calculate our fps
 	static GLint T0     = 0;