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path: root/games/blobAndConquer/blobandconquer_0.93-2.patch
blob: b9625606bf974a229e372f8d26960e391d77fb8a (plain) (tree)


































































































































































































































































































                                                                                                                                                                       
diff -Naur blobAndConquer-0.93.orig/icons/blobAndConquer.desktop blobAndConquer-0.93/icons/blobAndConquer.desktop
--- blobAndConquer-0.93.orig/icons/blobAndConquer.desktop	2008-06-01 01:20:49.000000000 -0500
+++ blobAndConquer-0.93/icons/blobAndConquer.desktop	2008-06-01 02:29:30.000000000 -0500
@@ -1,10 +1,9 @@
 [Desktop Entry]
-Version=0.7
-Encoding=UTF-8
-Name=Blob Wars : Blob And Conquer
-GenericName=Game
+Categories=ArcadeGame;Game;
+X-Desktop-File-Install-Version=1.0
+Name=Blob And Conquer
 Comment=Mission and Objective based 3D Action Game
-Type=Application
-Exec=blobAndConquer
 Icon=blobAndConquer
-Categories=Game;ArcadeGame;
+Exec=blobAndConquer
+Terminal=false
+Type=Application
diff -Naur blobAndConquer-0.93.orig/makefile blobAndConquer-0.93/makefile
--- blobAndConquer-0.93.orig/makefile	2008-06-01 01:20:49.000000000 -0500
+++ blobAndConquer-0.93/makefile	2008-06-01 02:29:24.000000000 -0500
@@ -79,7 +79,7 @@
 LOCALE_MO = $(patsubst %.po,%.mo,$(wildcard locale/*.po))
 
 # top-level rule to create the program.
-all: $(PROG) pak
+all: $(PROG)
 
 %.o: %.cpp %.h data/gameDefs/defines.h defs.h headers.h
 	$(CXX) $(CXXFLAGS) -c $<
diff -Naur blobAndConquer-0.93.orig/src/3d/CBSP.h blobAndConquer-0.93/src/3d/CBSP.h
--- blobAndConquer-0.93.orig/src/3d/CBSP.h	2008-06-01 01:20:48.000000000 -0500
+++ blobAndConquer-0.93/src/3d/CBSP.h	2008-06-01 02:29:24.000000000 -0500
@@ -42,18 +42,18 @@
 	kMaxLumps
 };
 
-typedef struct BSPHeader {
+struct BSPHeader {
 	
 	char strID[4];
 	int version;
 };
 
-typedef struct BSPLump {
+struct BSPLump {
 	
 	int offset, length;
 };
 
-typedef struct BSPVertex {
+struct BSPVertex {
 	
 	Vector position;
 	Point textureCoord;
@@ -62,7 +62,7 @@
 	unsigned char color[4];
 };
 
-typedef struct BSPFace {
+struct BSPFace {
 	
 	int textureID, effect, type;
 	int startVertIndex, numOfVerts, meshVertIndex;
@@ -75,18 +75,18 @@
 	int size[2];
 };
 
-typedef struct BSPTexture {
+struct BSPTexture {
 	
 	char strName[64];
 	int flags, contents;
 };
 
-typedef struct BSPLightmap {
+struct BSPLightmap {
 	
 	unsigned char lightmapData[128*128*3];
 };
 
-typedef struct BSPNode {
+struct BSPNode {
 	
 	int plane;
 	int children[2];
@@ -94,7 +94,7 @@
 	Vectori max;
 };
 
-typedef struct BSPLeaf {
+struct BSPLeaf {
 	
 	int cluster, area;
 	Vectori min, max;
@@ -102,53 +102,53 @@
 	int leafBrush, numOfLeafBrushes;
 };
 
-typedef struct BSPBrush {
+struct BSPBrush {
 	
 	int brushSide, numOfBrushSides, textureID;
 };
 
-typedef struct BSPBrushSide {
+struct BSPBrushSide {
 	
 	int plane, textureID;
 };
 
-typedef struct BSPShader {
+struct BSPShader {
 	
 	char strName[64];
 	int brushID, unknown;
 };
 
-typedef struct BSPVisData {
+struct BSPVisData {
 	
 	int numOfClusters, bytesPerCluster;
 	unsigned char *pBitsets;
 };
 
-typedef struct Bitset {
+struct Bitset {
 	
 	unsigned int *bits;
 	int size;
 };
 
-typedef struct BSPBiQuadraticPatch {
+struct BSPBiQuadraticPatch {
 	
 	int *trianglesPerRow;
 	unsigned int **rowIndexPointers, *indices;
 	BSPVertex controlPoints[9], *verts;
 };
 
-typedef struct BSPPatch {
+struct BSPPatch {
 	
 	int textureID, lightmapID;
 	int width, height, numQuadPatches;
 	BSPBiQuadraticPatch *quadPatches;
 };
 
-typedef struct BSPModel {
+struct BSPModel {
 	Vector mins, maxs;
 	int faceIndex, numOfFaces;
 	int brushIndex, numOfBrushes;
-} BSPModel;
+};
 
 typedef union {
 	unsigned char i[sizeof(float)];
diff -Naur blobAndConquer-0.93.orig/src/defs.h blobAndConquer-0.93/src/defs.h
--- blobAndConquer-0.93.orig/src/defs.h	2008-06-01 01:20:48.000000000 -0500
+++ blobAndConquer-0.93/src/defs.h	2008-06-01 02:29:11.000000000 -0500
@@ -337,9 +337,9 @@
 /* ############# debug ################## */
 
 //#if USEPAK
-//	#define debug(x)
+	#define debug(x)
 //#else
-	#define debug(x) {printf("[DEBUG (%d)] ", SDL_GetTicks()); printf x; fflush(stdout);}
+//	#define debug(x) {printf("[DEBUG (%d)] ", SDL_GetTicks()); printf x; fflush(stdout);}
 //#endif
 
 #ifndef IGNORE_FLAGTOKEN_ERRORS
diff -Naur blobAndConquer-0.93.orig/src/game/CGame.h blobAndConquer-0.93/src/game/CGame.h
--- blobAndConquer-0.93.orig/src/game/CGame.h	2008-06-01 01:20:48.000000000 -0500
+++ blobAndConquer-0.93/src/game/CGame.h	2008-06-01 02:29:24.000000000 -0500
@@ -20,7 +20,7 @@
 
 #include "../attributes.h"
 
-typedef struct InfoMessage {
+struct InfoMessage {
 
 	bool redraw;
 	String message;
diff -Naur blobAndConquer-0.93.orig/src/world/bsp.cpp blobAndConquer-0.93/src/world/bsp.cpp
--- blobAndConquer-0.93.orig/src/world/bsp.cpp	2008-06-01 01:20:48.000000000 -0500
+++ blobAndConquer-0.93/src/world/bsp.cpp	2008-06-01 02:29:24.000000000 -0500
@@ -20,9 +20,19 @@
 
 #include "bsp.h"
 
-#define TESSELATION 10
+#if SDL_BYTEORDER != SDL_LIL_ENDIAN
+static float swapBytes(float f)
+{
+	union { float f; uint32_t u; } fu;
 
-float swapBytes(float);
+	fu.f = f;
+	fu.u = SDL_Swap32(fu.u);
+
+	return fu.f;
+}
+#endif
+
+#define TESSELATION 10
 
 TextureSpec *getTextureSpec(const char *basename)
 {
@@ -101,7 +111,7 @@
 
 	if (quadPatch->verts == NULL)
 	{
-		graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for tesselation", (bsp->tesselation + 1) * (bsp->tesselation + 1) * sizeof(BSPVertex));
+		graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for tesselation", (bsp->tesselation + 1) * (bsp->tesselation + 1) * sizeof(BSPVertex));
 	}
 
 	for (v=0;v<=bsp->tesselation;v++)
@@ -193,7 +203,7 @@
 
 	if (quadPatch->indices == NULL)
 	{
-		graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for indices", bsp->tesselation * (bsp->tesselation + 1) * 2 * sizeof(unsigned int));
+		graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for indices", bsp->tesselation * (bsp->tesselation + 1) * 2 * sizeof(unsigned int));
 	}
 
 	for (row=0;row<bsp->tesselation;row++)
@@ -211,12 +221,12 @@
 
 	if (quadPatch->trianglesPerRow == NULL)
 	{
-		graphics->showErrorAndExit("BSP - Failed to allocate %d bytes for trianglesPerRow", bsp->tesselation * sizeof(int));
+		graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for trianglesPerRow", bsp->tesselation * sizeof(int));
 	}
 
 	if (quadPatch->rowIndexPointers == NULL)
 	{
-		graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for rowIndexPointers", bsp->tesselation * sizeof(unsigned int));
+		graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for rowIndexPointers", bsp->tesselation * sizeof(unsigned int));
 	}
 
 	for (row=0;row<bsp->tesselation;row++)
@@ -369,7 +379,7 @@
 	if (bsp->textures == NULL)
 	{
 
-		graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for textures", bsp->numOfTextures * sizeof(BSPTexture));
+		graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for textures", bsp->numOfTextures * sizeof(BSPTexture));
 	}
 
 	bsp->textureSpec = (TextureSpec **)malloc(bsp->numOfTextures * sizeof(TextureSpec *));
@@ -377,7 +387,7 @@
 	if (bsp->textureSpec == NULL)
 	{
 
-		graphics->showErrorAndExit("BSP - Failed to allocate %u bytes for texture validation", bsp->numOfTextures * sizeof(TextureSpec));
+		graphics->showErrorAndExit("BSP - Failed to allocate %lu bytes for texture validation", bsp->numOfTextures * sizeof(TextureSpec));
 	}
 
 	buffer += lumps[kTextures].offset;
@@ -834,7 +844,7 @@
 
 		if (bsp->patches == NULL)
 		{
-			printf("Failed to allocate %u bytes for patches\n", bsp->numOfPatches * sizeof(BSPPatch));
+			printf("Failed to allocate %lu bytes for patches\n", bsp->numOfPatches * sizeof(BSPPatch));
 	
 			exit(1);
 		}
@@ -1536,18 +1546,3 @@
 	
 	debug(("loadBSP() :: Done\n"));
 }
-
-float swapBytes(float f)
-{
-	unsigned int i;
-	Convert c1, c2;
-	
-	c1.f = f;
-	
-	for (i=0;i<sizeof(float);i++)
-	{
-		c2.i[sizeof(float) - (i + 1)] = c1.i[i];
-	}
-	
-	return c2.f;
-}