diff options
Diffstat (limited to 'source/kde/kde/patch/plasma-integration/52bd3c9c.patch')
-rw-r--r-- | source/kde/kde/patch/plasma-integration/52bd3c9c.patch | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/source/kde/kde/patch/plasma-integration/52bd3c9c.patch b/source/kde/kde/patch/plasma-integration/52bd3c9c.patch deleted file mode 100644 index 4a0112663..000000000 --- a/source/kde/kde/patch/plasma-integration/52bd3c9c.patch +++ /dev/null @@ -1,42 +0,0 @@ -From 52bd3c9cc2a78e2ba8d87e09e01706d309720a6f Mon Sep 17 00:00:00 2001 -From: Vlad Zahorodnii <vlad.zahorodnii@kde.org> -Date: Tue, 13 Sep 2022 11:41:03 +0300 -Subject: [PATCH] Bring back workaround for threaded render loop not working on - NVIDIA Wayland - -For more details, check QTBUG-95817. But to summarize it in a couple of -words: a window will stop pushing buffers when it's resized and using -threaded render loop. - -CCBUG: 455575 ---- - src/platformtheme/qtquickrenderersettings.cpp | 13 +++++++++++++ - 1 file changed, 13 insertions(+) - -diff --git a/src/platformtheme/qtquickrenderersettings.cpp b/src/platformtheme/qtquickrenderersettings.cpp -index db7ecb5..fa99d5c 100644 ---- a/src/platformtheme/qtquickrenderersettings.cpp -+++ b/src/platformtheme/qtquickrenderersettings.cpp -@@ -69,6 +69,19 @@ void initializeRendererSessions() - if (!qEnvironmentVariableIsSet("QSG_RENDER_LOOP")) { - if (!s.renderLoop().isEmpty()) { - qputenv("QSG_RENDER_LOOP", s.renderLoop().toLatin1()); -+ } else if (QGuiApplication::platformName() == QLatin1String("wayland")) { -+#if QT_CONFIG(opengl) -+ // Workaround for Bug 432062 / QTBUG-95817 -+ QOffscreenSurface surface; -+ surface.create(); -+ if (checkContext.makeCurrent(&surface)) { -+ const char *vendor = reinterpret_cast<const char *>(checkContext.functions()->glGetString(GL_VENDOR)); -+ if (qstrcmp(vendor, "NVIDIA Corporation") == 0) { -+ // Otherwise Qt Quick Windows break when resized -+ qputenv("QSG_RENDER_LOOP", "basic"); -+ } -+ } -+#endif - } - } - } --- -GitLab - |